Downloadable to follow

Language/Platform:
C++/DirectX

This is a port of my original XNA package but with Timer Run replaced with a version of another game, Boat Fighters.
Continue reading 3 Games in 1 (C++)

Demo Code to follow
Language/Platform:
C++/DirectX

Working with a team-mate, the two of us created a demo that allows the user to apply forces to points on a textured cube, which will react and deform in an elastic and ‘cartoonish’ manner. The project was split into 2 parts - free-form deformation and physics. I was responsible for the physics including the engine, constraints and motion.
Continue reading Elastic Free Form Deformation

This game is installable from here

Language/Platform:
C# & XNA

Major Features Implemented:
2D Physics Engine
Gravitational System
Particle System
Sound & Music

Continue reading 3 Games in 1 (XNA)

This game is part of ‘3 in 1′ which is downloadable here

Language/Platform:
C#/XNA
Continue reading Asteroids Orbital

This game is part of ‘3 in 1′ which is downloadable here

Language/Platform:
C#/XNA
Continue reading Timer Run