Downloadable to follow

Language/platform:
C++/DirectX

This is both a game and demo. I created a model for a football game inspired by tactical chalkboards. The player can direct the team’s movements and passing in real-time, as well as pausing the action to give commands. The game and techniques are ideal to be run and used on relatively low-powered hardware.
Continue reading Chalkboard Football

Floating
Language/Platform:
C#/XNA
Continue reading Ray Tracer

Language/Platform:
C#/XNA

As part of a group, we created a real-time animation engine that allowed the user to move a model around and perform actions.
Continue reading Animation Engine

Demo Code to follow
Language/Platform:
C++/DirectX

Working with a team-mate, the two of us created a demo that allows the user to apply forces to points on a textured cube, which will react and deform in an elastic and ‘cartoonish’ manner. The project was split into 2 parts - free-form deformation and physics. I was responsible for the physics including the engine, constraints and motion.
Continue reading Elastic Free Form Deformation