Downloadable to follow
Language/platform:
C++/DirectX
This is both a game and demo. I created a model for a football game inspired by tactical chalkboards. The player can direct the team’s movements and passing in real-time, as well as pausing the action to give commands. The game and techniques are ideal to be run and used on relatively low-powered hardware.
Continue reading Chalkboard Football

Language/Platform:
C#/XNA
Continue reading Ray Tracer
Downloadable to follow
Language/Platform:
C++/DirectX
This is a port of my original XNA package but with Timer Run replaced with a version of another game, Boat Fighters.
Continue reading 3 Games in 1 (C++)
Language/Platform:
C#/XNA
As part of a group, we created a real-time animation engine that allowed the user to move a model around and perform actions.
Continue reading Animation Engine
Demo Code to follow
Language/Platform:
C++/DirectX
Working with a team-mate, the two of us created a demo that allows the user to apply forces to points on a textured cube, which will react and deform in an elastic and ‘cartoonish’ manner. The project was split into 2 parts - free-form deformation and physics. I was responsible for the physics including the engine, constraints and motion.
Continue reading Elastic Free Form Deformation
This game is installable from here
Language/Platform:
C# & XNA
Major Features Implemented:
2D Physics Engine
Gravitational System
Particle System
Sound & Music
This game is part of ‘3 in 1′ which is downloadable here
Language/Platform:
C#/XNA
Continue reading Asteroids Orbital
This game is part of ‘3 in 1′ which is downloadable here
Language/Platform:
C#/XNA
Continue reading Pong Turismo
This game is part of ‘3 in 1′ which is downloadable here
Language/Platform:
C#/XNA
Continue reading Timer Run

